| | Skills and Sub-Skills/Perks | |
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Ezoroth Gamemaster
Posts : 266 Join date : 2014-02-01 Age : -7975
| Subject: Skills and Sub-Skills/Perks Sat Apr 12, 2014 4:01 pm | |
| General Skills: - Fishing:
The ability to catch fish or find items buried in the water. (Item rate is divided by five and dependent on the area.) Level 1 - Can catch C-Class fish and items or less with a 40% chance, B-Class fish and items with a 20% chance, and A-Class fish with a 5% chance. Level 50 - Can catch C-Class fish and items or less with a 60% chance, B-Class fish and items with a 25% chance, and A-Class fish with a 15% chance. Level 150 - Can catch C-Class fish and items or less with a 80% chance, B-Class fish and items with a 35% chance, A-Class fish and items with a 25% chance, and S-Class fish with a 1% chance. Level 450 - Can catch C-Class fish and items or less with a 100% chance, B-Class fish and items with a 60% chance, A-Class fish and items with a 40% chance, and S-Class fish with a 5% chance. Level 800 - Can catch B-Class fish and items or less with a 100% chance, A-Class fish and items with a 50% chance, and S-Class fish with a 6% chance. 2% chance for catching two. Level 900 - Can catch B-Class fish and items or less with a 100% chance, A-Class fish and items with a 55% chance, and S-Class fish with a 7% chance. 5% chance for catching two. Level 1000 - Can catch B-Class fish and items or less with a 100% chance, A-Class fish and items with a 60% chance, and S-Class fish and items with a 8% chance. 15% chance for catching two.
- Sewing:
The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours. Level 1 - Can sew D-Class Cloth Armor with 50% chance of success. Level 20 - Can sew D-Class Cloth Armor with 60% chance of success and D-Class Leather Armor with 50% chance of success. Level 50 - Can sew D-Class Cloth Armor with 70% chance of success, D-Class Leather Armor with 60% chance of success, and D-Class Monster Hide Armor with 50% chance of success. Level 90 - Can sew D-Class Cloth and Leather Armor with 90% chance of success and D-Class Monster Hide Armor with 80% chance of success. Level 150 - Can sew D-Class lightweight armors with 100% chance of success and B-Class lightweight armors with 15% chance of success. Level 450 - Can sew D-Class lightweight armors with 100% chance of success, B-Class lightweight armors with 50% chance of success, and A-Class lightweight armors with 10% chance of success. Level 800 - Can sew D-Class lightweight armors with 100% chance of success, B-Class lightweight armors with 80% chance of success, A-Class lightweight armors with 40% chance of success and S-Class lightweight armors with 4% chance of success. Level 900 - Can sew B-Class and lower lightweight armors with 100% chance of success, A-Class lightweight armors with 65% chance of success and S-Class lightweight armors with 6% chance of success. Sewn items have a 10% chance of having additional stats. Level 1000 - Can sew B-Class and lower lightweight armors with 100% chance of success, A-Class lightweight armors with 85% chance of success and S-Class lightweight armors with 10% chance of success. Sewn items have a 30% chance of having additional stats.
- Cooking:
The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods. Level 1 - Can cook with basic D-Class ingredients with a 30% chance of failure. Can only make D-Class meals. Level 10 - Can mix D-Class ingredients together; Can cook with basic or complex D-Class ingredients with a 30% chance of failure. Can only make D-Class meals. Level 50 - Can cook with basic or complex D-Class ingredients with a 25% chance of failure and basic B-Class ingredients with a 35% chance of failure. Can only make D-Class Meals. Level 60 - Can mix B-Class ingredients together or with D-Class ingredients; Can cook with basic or complex D-Class ingredients with a 25% chance of failure and basic or complex B-Class ingredients with a 35% chance of failure. Can make D-Class and B-Class meals. Level 150 - Can cook with basic or complex D-Class ingredients with 0% chance of failure and basic or complex B-Class ingredients with 25% chance of failure. Can make D-Class and B-Class meals. Level 450 - Can cook with basic or complex D-Class ingredients with 0% chance of failure, basic or complex B-Class ingredients with 15% chance of failure, and basic A-Class ingredients with 30% chance of failure. Can make D-Class and B-Class meals. Level 500 - Can mix A-Class ingredients together or with B-Class or D-Class ingredients; Can cook with basic or complex D-Class ingredients with 0% chance of failure, basic and complex B-Class ingredients with 10% chance of failure, and basic and complex A-Class ingredients with 30% chance of failure. Can make D-Class, B-Class and A-Class meals. Level 600 - Can cook with basic or complex B-Class or lower ingredients with 0% chance of failure and basic and complex A-Class ingredients with 20% chance of failure. Can make D-Class, B-Class, and A-Class meals. Level 800 - Can cook with basic or complex B-Class or lower ingredients with 0% chance of failure, basic and complex A-Class ingredients with 10% chance of failure, and basic S-Class ingredients with 75% chance of failure. Can make D-Class, B-Class, and A-Class meals. Level 900 - Can cook with basic or complex A-Class or lower ingredients with 0% chance of failure and basic S-Class ingredients with 50% chance of failure. Can make D-Class, B-Class, and A-Class meals. Level 950 - Can mix S-Class ingredients together or with A-Class and lower ingredients; Can cook with basic or complex A-Class or lower ingredients with 0% chance of failure and basic and complex S-Class ingredients with 15% chance of failure. Can make D-Class, B-Class, A-Class, and S-Class meals. Level 1000 - Can cook with basic or complex A-Class or lower ingredients with 0% chance of failure and basic and complex S-Class ingredients with 5% chance of failure. Can make D-Class, B-Class, A-Class, and S-Class meals.
- Equipment and Tools Appraisal:
The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information. (Tools Appraisal and Equipment Appraisal are two separate skills.) Level 1 - Foggy information, mostly rough estimates, a name, but no information on maker, style, enchantments, or durability. Level 50 - Information is still foggy, but style and durability are now revealed. Level 80 - Information is less foggy but still rough estimates. Level 200 - Information is more accurate, and at least one thing will be accurate. Level 450 - The player can now identify the maker of equipment. Level 600 - The player can now "hide" an items identification. Level 700 - All information is decently accurate, and enchantments can now be roughly identified. Level 850 - Information is only slightly off, and enchantments are now decently identified. Level 1000 - All information is perfectly identified.
- Purchase Negotiation:
The effectiveness with which a player can haggle when purchasing from NPCs. A player may only haggle 5% off the price in one try. In order to get full benefits they must haggle multiple times with the same NPC. Level 1 - Player has a 10% chance to talk the NPC into haggling. The Player can haggle up to 5% off the original cost, but has a 50% chance of failing and having the price go up. Level 50 - Player has a 15% chance to talk the NPC into haggling. The player can haggle up to 10% off the original cost, but has a 45% chance of failing and having the price go up. Level 150 - Player has 25% chance to talk the NPC into haggling. The player can haggle up to 20% off the original cost, but has a 40% chance of failing and having the price go up. Level 450 - Player has 35% chance to talk the NPC into haggling. The player can haggle up to 30% off the original cost, but has a 35% chance of failing and having the price go up. Level 600 - Player has 50% chance to talk the NPC into haggling. The player can haggle up to 45% off the original cost, but has a 25% chance of failing and having the price go up. Level 850 - Player has a 70% chance to talk the NPC into haggling. The player can haggle up to 50% off the original cost, but has a 20% chance of failing and having the price go up. Level 900 - Player has a 85% chance to talk the NPC into haggling. The player can haggle up to 65% off the original cost, but has a 10% chance of failing and having the price go up. Level 1000 - Player has a 95% chance to talk the NPC into haggling. The player can haggle up to 75% off the original cost, but has a 5% chance of failing and having the price go up.
- Sales Negotiation:
The effectiveness with which a player can haggle when selling items to NPCs. A player may only haggle 5% onto the price in one try. In order to get full benefits they must haggle multiple times with the same NPC. Level 1 - Player has a 10% chance to talk the NPC into haggling. The player can haggle the price up to 5% more than the original cost, but has a 50% chance of failing and having the price go down. Level 50 - Player has a 15% chance to talk the NPC into haggling. The player can haggle the price up to 10% more than the original cost, but has a 45% chance of failing and having the price go down. Level 150 - Player has a 25% chance to talk the NPC into haggling. The player can haggle the price up to 20% more than the original cost, but has a 40% chance of failing and having the price go down. Level 450 - Player has 35% chance to talk the NPC into haggling. The player can haggle the price up to 30% more than the original cost, but has a 35% chance of failing and having the price go down. Level 600 - Player has 50% chance to talk the NPC into haggling. The player can haggle the price up to 45% more than the original cost, but has a 25% chance of failing and having the price go down. Level 850 - Player has a 70% chance to talk the NPC into haggling. The player can haggle the price up to 50% more than the original cost, but has a 20% chance of failing and having the price go down. Level 900 - Player has a 85% chance to talk the NPC into haggling. The player can haggle the price up to 65% more than the original cost, but has a 10% chance of failing and having the price go down. Level 1000 - Player has a 95% chance to talk the NPC into haggling. The player can haggle the price up to 75% more the original cost, but has a 5% chance of failing and having the price go down.
- Medicine Mixing:
The effectiveness with which a player can craft potions and poison weapons. Level 1 - Can create potions and poisons with D-Class ingredients with 10% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class mixes. Level 50 - Can create potions and poisons with D-Class ingredients with 40% chance of success. Can create potions and poisons with B-Class ingredients with 5% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class mixes. Level 70 - Can create potions and poisons with D-Class ingredients with 45% chance of success. Can create potions and poisons with B-Class ingredients with 10% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class and B-Class mixes. level 150 - Can create potions and poisons with D-Class ingredients with 65% chance of success. Can create potions and poisons with B-Class ingredients with 25% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class and B-Class mixes. Level 450 - Can create potions and poisons with D-Class ingredients with 85% chance of success. Can create potions and poisons with B-Class ingredients with 40% chance of success. Can create potions and poisons with A-Class ingredients with 10% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class and B-Class mixes. Now, mixes of different classes can be combined to create special "combined" mixes. Level 600 - Can create potions and poisons with D-Class ingredients with 100% chance of success. Can create potions and poisons with B-Class ingredients with 60% chance of success. Can create potions and poisons with A-Class ingredients with 30% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class, B-Class mixes, and combined mixes. Level 610 - Can create potions and poisons with D-Class ingredients with 100% chance of success. Can create potions and poisons with B-Class ingredients with 90% chance of success. Can create potions and poisons with A-Class ingredients with 40% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class, B-Class, A-Class, and combined mixes. Level 850 - Can create B-Class and lower potions and poisons with 100% chance of success. Can create potions and poisons with A-Class ingredients with 60% chance of success. Can create potions and poisons with S-Class ingredients with 3% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class, B-Class, A-Class, and combined mixes. Level 860 - Can create B-Class and lower potions and poisons with 100% chance of success. Can create potions and poisons with A-Class ingredients with 70% chance of success. Can create potions and poisons with S-Class ingredients with 4% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class, B-Class, A-Class, S-Class and combined mixes. Level 900 - Can create B-Class or lower potions and poisons with 100% chance of success. Can create potions and poisons with A-Class ingredients with 90% chance of success. Can create potions and poisons with S-Class ingredients with 7% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class, B-Class, A-Class, S-Class and combined mixes. Level 1000 - Can create B-Class or lower potions with 100% chance of success. Can create potions and poisons with A-Class ingredients with 95% chance of success. Can create potions and poisons with S-Class ingredients with 10% chance of success. If a mix should fail, there is a 50% chance of an explosion or a 50% chance of an undesired potion or poison. Can make D-Class, B-Class, A-Class, S-Class and combined mixes.
- Slash Weapon Forging:
The effectiveness with which a player can craft Slashing Weapons. Level 1 - Can forge D-Class Slashing Weapons with 50% chance of success. Level 50 - Can forge D-Class Slashing Weapons with 90% chance of success and B-Class Slashing Weapons with 10% chance of success. Level 150 - Can forge D-Class Slashing Weapons with 100% chance of success and B-Class Slashing Weapons with 25% chance of success. Level 450 - Can forge D-Class Slashing Weapons with 100% chance of success, B-Class Slashing Weapons with 60% chance of success and A-Class Slashing Weapons with 15% chance of success. Level 800 - Can forge B-Class or lower Slashing Weapons with 100% chance of success, A-Class Slashing Weapons with 50% chance of success and S-Class Slashing Weapons with 5% chance of success. Level 900 - Can forge B-Class or lower Slashing Weapons with 100% chance of success, A-Class Slashing Weapons with 60% chance of success and S-Class Slashing Weapons with 7% chance of success. Forged weapons have a 10% chance of having additional stats. Level 1000 - Can forge B-Class Slashing Weapons with 100% chance of success, A-Class Slashing Weapons with 75% chance of success and S-Class Slashing Weapons with 10% chance of success. Forged weapons have a 30% chance of having additional stats.
- Thrust Weapon Forging:
The effectiveness with which a player can craft Thrust Weapons. Level 1 - Can forge D-Class Thrust Weapons with 50% chance of success. Level 50 - Can forge D-Class Thrust Weapons with 90% chance of success and B-Class Thrust Weapons with 10% chance of success. Level 150 - Can forge D-Class Thrust Weapons with 100% chance of success and B-Class Thrust Weapons with 25% chance of success. Level 450 - Can forge D-Class Thrust Weapons with 100% chance of success, B-Class Thrust Weapons with 60% chance of success and A-Class Thrust Weapons with 15% chance of success. Level 800 - Can forge B-Class or lower Thrust Weapons with 100% chance of success, A-Class Thrust Weapons with 50% chance of success and S-Class Thrust Weapons with 5% chance of success. Level 900 - Can forge B-Class or lower Thrust Weapons with 100% chance of success, A-Class Thrust Weapons with 60% chance of success and S-Class Thrust Weapons with 7% chance of success. Forged weapons have a 10% chance of having additional stats. Level 1000 - Can forge B-Class Thrust Weapons with 100% chance of success, A-Class Thrust Weapons with 75% chance of success and S-Class Thrust Weapons with 10% chance of success. Forged weapons have a 30% chance of having additional stats.
- Blunt Weapon Forging:
The effectiveness with which a player can craft Blunt Weapons. Level 1 - Can forge D-Class Blunt Weapons with 50% chance of success. Level 50 - Can forge D-Class Blunt Weapons with 90% chance of success and B-Class Blunt Weapons with 10% chance of success. Level 150 - Can forge D-Class Blunt Weapons with 100% chance of success and B-Class Blunt Weapons with 25% chance of success. Level 450 - Can forge D-Class Blunt Weapons with 100% chance of success, B-Class Blunt Weapons with 60% chance of success and A-Class Blunt Weapons with 15% chance of success. Level 800 - Can forge B-Class or lower Blunt Weapons with 100% chance of success, A-Class Blunt Weapons with 50% chance of success and S-Class Blunt Weapons with 5% chance of success. Level 900 - Can forge B-Class or lower Blunt Weapons with 100% chance of success, A-Class Blunt Weapons with 60% chance of success and S-Class Blunt Weapons with 7% chance of success. Forged weapons have a 10% chance of having additional stats. Level 1000 - Can forge B-Class Blunt Weapons with 100% chance of success, A-Class Blunt Weapons with 75% chance of success and S-Class Blunt Weapons with 10% chance of success. Forged weapons have a 30% chance of having additional stats.
- Light Metal Armor Forging:
The effectiveness with which a player can craft Light Metal Armor. Level 1 - Can forge D-Class Light Metal Armor with 50% chance of success. Level 50 - Can forge D-Class Light Metal Armor with 90% chance of success and B-Class Light Metal Armor with 10% chance of success. Level 150 - Can forge D-Class Light Metal Armor with 100% chance of success, B-Class Light Metal Armor with 30% chance of success and A-Class Light Metal Armor with 5% chance of success. Level 450 - Can forge D-Class Light Metal Armor with 100% chance of success, B-Class Light Metal Armor with 50% chance of success, and A-Class Light Metal Armor with 10% chance of success. Level 600 - Can forge D-Class Light Metal Armor with 100% chance of success, B-Class Light Metal Armor with 65% chance of success and A-Class Light Metal Armor with 30% chance of success. Level 800 - Can forge D-Class Light Metal Armor with 100% chance of success, B-Class Light Metal Armor with 90% chance of success, A-Class Light Metal Armor with 50% chance of success, and S-Class Light Metal Armor with 5% chance of success. Level 900 - Can forge B-Class or lower Light Metal Armor with 100% chance of success, A-Class Light Metal Armor with 75% chance of success and S-Class Light Metal Armor with 10% chance of success. Forged armors have a 10% chance of having additional stats. Level 1000 - Can forge B-Class or lower Light Metal Armor with 100% chance of success, A-Class Light Metal Armor with 80% chance of success, and S-Class Light Metal Armor with 10% chance of success. Forged armors have a 30% chance of having additional stats.
- Heavy Metal Armor Forging:
The effectiveness with which a player can craft Heavy Metal Armor. Level 1 - Can forge D-Class Heavy Metal Armor with 50% chance of success. Level 50 - Can forge D-Class Heavy Metal Armor with 90% chance of success and B-Class Heavy Metal Armor with 10% chance of success. Level 150 - Can forge D-Class Heavy Metal Armor with 100% chance of success, B-Class Heavy Metal Armor with 30% chance of success and A-Class Heavy Metal Armor with 5% chance of success. Level 450 - Can forge D-Class Heavy Metal Armor with 100% chance of success, B-Class Heavy Metal Armor with 50% chance of success, and A-Class Heavy Metal Armor with 10% chance of success. Level 600 - Can forge D-Class Heavy Metal Armor with 100% chance of success, B-Class Heavy Metal Armor with 65% chance of success and A-Class Heavy Metal Armor with 30% chance of success. Level 800 - Can forge D-Class Heavy Metal Armor with 100% chance of success, B-Class Heavy Metal Armor with 90% chance of success, A-Class Heavy Metal Armor with 50% chance of success, and S-Class Heavy Metal Armor with 5% chance of success. Level 900 - Can forge B-Class or lower Heavy Metal Armor with 100% chance of success, A-Class Heavy Metal Armor with 75% chance of success and S-Class Heavy Metal Armor with 10% chance of success. Forged armors have a 10% chance of having additional stats. Level 1000 - Can forge B-Class or lower Heavy Metal Armor with 100% chance of success, A-Class Heavy Metal Armor with 80% chance of success, and S-Class Heavy Metal Armor with 10% chance of success. Forged armors have a 30% chance of having additional stats.
- Metal Equipment Repairing:
The effectiveness with which a player can repair equipment and tools. Level 1-100 - Can repair D-Class and lower Metal Equipment. 50% chance to fail the repair and/or ruin the item more. Level 100-400 - Can repair D-Class and lower Metal Equipment. 35% chance to fail the repair and/or ruin the item more. Level 400-700 - Can repair B-Class and lower Metal Equipment. 20% chance to fail the repair and/or ruin the item more. Level 700-900 - Can repair A-Class and lower Metal Equipment. 10% chance to fail the repair and/or ruin the item more. Level 900-1000 - Can repair S-Class and lower Metal Equipment. 10% chance to fail the repair and/or ruin the item more.
- Metal Refining:
The effectiveness with which a player can turn raw ore into refined ingots of metal. Level 1 - 10% chance to turn D-Class Ore into refined ingots. Failing to turn the ore into ingots lowers the value of the ore, but still gives you levels. Level 50 - 50% chance to turn D-Class Ore into refined ingots and 15% chance to turn B-Class Ore into refined ingots. Failing to turn the ore into ingots lowers the value of the ore, but still gives you levels. Level 150 - 100% chance to turn D-Class Ore into refined ingots, 30% chance to turn B-Class Ore into refined ingots. Failing to turn the ore into ingots lowers the value of the ore, but still gives you levels. Level 450 - 100% chance to turn D-Class Ore into refined ingots, 60% chance to turn B-Class Ore into refined ingots, 10% chance to turn A-Class Ore into refined ingots. Failing to turn the ore into ingots lowers the value of the ore, but still gives you levels. Level 600 - 100% chance to turn D-Class Ore into refined ingots, 90% chance to turn B-Class Ore into refined ingots, 30% chance to turn A-Class Ore into refined ingots. Failing to turn the ore into ingots lowers the value of the ore, but still gives you levels. Level 800 - 100% chance to turn B-Class and lower Ore into refined ingots, 60% chance to turn A-Class Ore into refined ingots and 3% chance to turn S-Class Ore into refined ingots. Failing no longer lowers the value of the ore. Level 900 - 100% chance to turn B-Class and lower Ore into refined ingots, 90% chance to turn A-Class Ore into refined ingots and 6% chance to turn S-Class Ore into refined ingots. Level 1000 - 100% chance to turn B-Class and lower Ore into refined ingots, 95% chance to turn A-Class Ore into refined ingots and 10% chance to turn S-Class Ore into refined ingots.
- Familiar Recovery:
A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet. The pet will be healed for the Familiar Recovery level plus the tamer's level and 5% of the tamer's health.
- Familiar Communication:
A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures. Level 1 - Players can try to communicate, but will not successfully be able to tame or consistently communicate with a creature. Players can only understand minor gestures from creatures. Level 50 - Players can communicate succesfully with creatures, but can still only understand a few gestures. Players still can't successfully tame a creature, but they can minor relations with creatures. Level 150 - Players can understand gestures made by creatures. Players still can't successfully tame a creature, and they can hold relations with creatures. Players can tame creatures now. Level 200 - Players can sense creatures' emotions slightly. Players can hold a mild relation with creatures. Level 500 - Players have a strong sense of a creatures' emotion. Players can hold strong relations with creatures. Level 650 - Players can understand minimal speech from a creature. Level 800 - Players can now tame a second creature. Level 900 - Players can understand mild speech from a creature Level 1000 - Players can understand all gestures, speech, and emotions of a creature, and can also share those feelings with the creatures.
- Picking:
The ability to open locked chests and doors. Level 1 - Player has a 3% chance to unlock a door and a 1% chance to unlock a chest. 90% chance that the pick will break while in use. Level 50 - Player has a 10% chance to unlock a door and a 7% chance to unlock a chest. 80% chance that the pick will break while in use. Level 150 - Player has a 15% chance to unlock a door and a 12% chance to unlock a chest. 70% chance that the pick will break while in use. Level 450 - Player has a 30% chance to unlock a door and a 27% chance to unlock a chest. 60% chance that the pick will break while in use. Level 600 - Player has a 45% chance to unlock a door and a 42% chance to unlock a chest. 45% chance that the pick will break while in use. Level 800 - Player has a 65% chance to unlock a door and a 62% chance to unlock a chest. 30% chance that the pick will break while in use. Level 900 - Player has a 85% chance to unlock a door and a 82% chance to unlock a chest. 15% chance that the pick will break while in use. Level 1000 - Player has a 98% chance to unlock a door and a 95% chance to unlock a chest. 5% chance that the pick will break while in use.
- CRAFTING NOTES:
Upgrading equipment to +1 or higher follows the same leveling of the crafting itself, and successful upgrades restore 25% of the durability. Each time a weapon is upgraded, the percentage is lowered by a percentage equal to the weapons level. So a D class weapon at level 1 crafting with +10 will, instead of having a 25% chance, have 22.5% chance to get to +11. If you get it to +25 (bravo), then it'll be 18.75% chance. At level 50, you have a 12.5% chance to get to +51.
As for the % increase depending on you crafting level.
Every 150 levels adds 25% to whatever crafting you have available (capping at 100%), so at level 150, you'll have 50% chance to upgrade D-Class weapons, instead of 25% chance.
Every 325 levels gives you the ability to upgrade next tier. (At level 325, you can now upgrade B class. 750 A, etc.) You start with 25% chance for +1.
So at level 1000, you'll be able to upgrade D and C-Class weapons/armor with a 100% chance to get to +1, B-Class weapons/armor with a 100% chance to get to +1, A-Class weapons/armor with a 50% chance to get to +1, and S-Class weapons/armor with a 25% chance to get to +1.
Last edited by Ezoroth on Sun Mar 01, 2015 1:48 pm; edited 6 times in total | |
| | | Ezoroth Gamemaster
Posts : 266 Join date : 2014-02-01 Age : -7975
| Subject: Re: Skills and Sub-Skills/Perks Sun Apr 13, 2014 1:46 pm | |
| Passive Skills: - Searching and Hiding:
The ability to find players in Hiding or to hide. Higher level of skill allows you to find players/monsters hiding or to hide from players/monsters. Players can instantly detect anything that has a hiding level that is equal to or less than half their searching level. Players can easily detect anything that has a hiding level that is between half their searching level and their searching level. Players can detect anything with a hiding level above their own if they look for it, but they cannot detect anything with a hiding level 100 levels or greater above their searching level.
Examples: You CAN find
100 hiding level 150 searching level
200 hiding level 150 searching level
250 hiding level 151 searching level
Examples: You CAN'T find
250 hiding level 1 searching level
250 hiding level 150 searching level
- Tracking:
Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby hiding players. Level 1 - Can see the last ten steps that a player or monster has made, does not work on those that are hiding. Level 20 - Can see the last fifteen steps that a player or monster has made, does not work on those that are hiding. Level 75 - Can see the last twenty-five steps that a player or monster has made, does not work on those that are hiding. Level 200 - Can see the last forty steps that a player or monster has made, does not work on those that are hiding. Level 350 - Can see the last seventy-five steps that a player or monster has made, and can also see them through up to three feet of wall, does not work on those that are hiding. Level 500 - Can see the last one-hundred steps that a player or monster has made, and can also see them through up to five feet of wall, does not work on those that are hiding. Level 800 - Can see the last two-hundred steps that a player or monster has made, and can also see them through up to ten feet of wall. The ability is halved on those that are hiding. Level 850 - Can see the last five-hundred steps that a player or monster has made, and can also see them through up to fifteen feet of wall. The ability is halved on those that are hiding. Level 1000 - Can see the last thousand steps that a player or monster has made, and can also see them through up to twenty-five feet of wall. The ability can be used on those that are hiding.
- Listening:
The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms. Level 1 - Basic listening. Level 100 - Can hear a little farther than the average distance, but not through doors. Level 200 - Can hear twice the average distance, and make out what is being spoken about at the average distance. Level 450 - Players gain the ability to focus in on specific groups that are talking. Level 600 - Players can hear three times the average distance. Level 900 - Players can hear through things. Level 1000 - Players can hear the faintest of noises and make out any detail.
- Acrobatics:
Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player. Players jumping is equal to their natural jump height multiplied by one and one half of the Acrobatics level (plus 99) in percent. So, examples.
Say you naturally jump one to two feet high, and you have 500 acrobatics, you will jump at about eight to fifteen feet high. If you have 1000 acrobatics, you will jump at about fifteen to thirty feet.
- Sprint:
This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes. Passively this increases your base run speed by your sprint level (plus 100), divided by four, in percent. Activating this skill will give you a one second burst of speed. The burst of speed is equal to your base run speed multiplied by your sprint level (divided by four and then plus 200), in percent and goes on cooldown for two posts (not including the post it was used in). So, examples.
You run at 6 meters per second, so at level 100 your sprint burst will be 15 meters per second. Level 500 is 27 meters per second, and level 1000 is 42 meters per second. You run at 6 meters normally, and so at 100 sprint, your run speed is about 9 meters. At 500 it's about 15 meters. At 1000 sprint level, it's about 22.5 meters.
- Extended Weight Limit:
Increases inventory size and weight capacity. Inventory size is half your Extended Weight Limit level (rounded up) plus 50. Weight capacity is equal to two times your Extended Weight Limit plus 100.
Last edited by Ezoroth on Sat Feb 28, 2015 2:50 pm; edited 5 times in total | |
| | | Ezoroth Gamemaster
Posts : 266 Join date : 2014-02-01 Age : -7975
| Subject: Re: Skills and Sub-Skills/Perks Sun Apr 13, 2014 1:46 pm | |
| Combat Skills: - Parry:
The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged. Level 1 - 25% chance to effectively parry an opposing strike. Level 100 - 45% chance to effectively parry an opposing strike. Level 150 - 50% chance to effectively parry an opposing strike. Level 200 - 55% chance to effectively parry an opposing strike. Level 250 - 60% chance to effectively parry an opposing strike. Level 300 - 65% chance to effectively parry an opposing strike. Level 350 - 70% chance to effectively parry an opposing strike. Level 400 - 75% chance to effectively parry an opposing strike. Level 450 - 75% chance to effectively parry an opposing strike. 3% chance to stun the enemy. Level 500 - 80% chance to effectively parry an opposing strike. 5% chance to stun the enemy. Level 550 - 80% chance to effectively parry an opposing strike. 8% chance to stun the enemy. Level 600 - 82% chance to effectively parry an opposing strike. 10% chance to stun the enemy. Level 650 - 85% chance to effectively parry an opposing strike. 13% chance to stun the enemy. Level 700 - 85% chance to effectively parry an opposing strike. 15% chance to stun the enemy. Level 750 - 90% chance to effectively parry an opposing strike. 17% chance to stun the enemy. Level 800 - 95% chance to effectively parry an opposing strike. 20% chance to stun the enemy. Level 850 - 95% chance to effectively parry an opposing strike. 25% chance to stun the enemy. Level 900 - 100% chance to effectively parry an opposing strike. 30% chance to stun the enemy. Level 950 - 100% chance to effectively parry an opposing strike. 45% chance to stun the enemy. Level 1000 - 100% chance to effectively parry an opposing strike. 50% chance to stun the enemy. Â 10% chance to parry strongly and destroy an item currently at less than half of the maximum durability.
- Howl:
Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. Level 1 - Can attract up to three NPC monsters. NPC monsters are only attracted if they are the same level or any level lower than the player's level. 50% chance to hold hate status. Level 50 - Can attract up to five NPC monsters. NPC monsters are only attracted if they are the same level or lower than the player's level. 60% chance to hold hate status. Level 150 - Can attract up to seven NPC monsters. NPC monsters are only attracted if they are one level higher or any level lower than the player's level. 70% chance to hold hate status. Level 450 - Can attract up to ten NPC monsters. NPC monsters are only attracted if they are two levels higher or any level below the player's level. 75% chance to hold hate status. Level 600 - Can attract up to fifteen NPC monsters. NPC monsters are only attracted if they are five levels higher or any level below the player's level. 80% chance to hold hate status. Level 800 - Can attract up to eighteen NPC monsters. NPC monsters are only attracted if they are six levels higher or any level below the player's level. 85% chance to hold hate status. Level 900 - Can attract up to twenty-one NPC monsters. NPC monsters are only attracted if they are eight levels higher or any level below the player's level. 90% chance to hold hate status. Level 1000 - Can attract up to twenty-five NPC monsters. NPC monsters are only attracted if they are ten levels higher or any level below the player's level. 96% chance to hold hate status.
- Battle Healing:
Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone. Healing is double out of combat.
Amount restored is equal to your Battle Healing level plus your character level every post.
- Emergency Recovery:
Emergency Recovery is the chance that you can recover from a disorienting attack. The chance is the Emergency Recovery level divided by twenty plus twenty. (Percent) You get a five percent bonus every 250 levels.
A level 500 has a 55% chance to recover, and a level 1000 has a 85% chance to recover.
- Light Metal Equipment:
When using light metal equipment and this skill, player gets a 20% bonus to defense, and a base defense increase equal to the characters level divided by one-hundred-thirty, and then multiplied by the equipment level.
- Light Shield Equipment:
Level 1 - When using a light shield to block, players get a total defense boost of 5%, and have a 10% chance to disorient the attacker. Level 100 - When using a light shield to block, players get a total defense boost of 5%, and have a 20% chance to disorient the attacker. Level 250 - When using a light shield to block, players get a total defense boost of 10%, and have a 20% chance to disorient the attacker. Level 300 - When using a light shield to block, players get a total defense boost of 15%, and have a 25% chance to disorient the attacker. Level 450 - When using a light shield to block, players get a total defense boost of 25%, and have a 50% chance to disorient the attacker. Level 750 - When using a light shield to block, players get a total defense boost of 35%, and have a 60% chance to disorient the attacker. Level 825 - When using a light shield to block, players get a total defense boost of 40%, and have a 70% chance to disorient the attacker. Level 900 - When using a light shield to block, players get a total defense boost of 40%, and have a 80% chance to disorient the attacker. Level 1000 - When using a light shield to block, players get a total defense boost of 45%, and have a 85% chance to disorient the attacker.
- Heavy Metal Equipment:
When using heavy metal equipment and this skill, player gets a 30% bonus to defense, and a base defense increase equal to the characters level divided by one-hundred, and then multiplied by the skill level.
- Heavy Shield Equipment:
Level 1 - When using a heavy shield to block, players get a total defense boost of 5%, and have a 10% chance to disorient the attacker. Level 100 - When using a heavy shield to block, players get a total defense boost of 15%, and have a 10% chance to disorient the attacker. Level 250 - When using a heavy shield to block, players get a total defense boost of 25%, and have a 15% chance to disorient the attacker. Level 300 - When using a heavy shield to block, players get a total defense boost of 30%, and have a 20% chance to disorient the attacker. Level 450 - When using a heavy shield to block, players get a total defense boost of 40%, and have a 30% chance to disorient the attacker. Level 750 - When using a heavy shield to block, players get a total defense boost of 55%, and have a 45% chance to disorient the attacker. Level 825 - When using a heavy shield to block, players get a total defense boost of 65%, and have a 50% chance to disorient the attacker. Level 900 - When using a heavy shield to block, players get a total defense boost of 75%, and have a 55% chance to disorient the attacker. Level 1000 - When using a heavy shield to block, players get a total defense boost of 80%, and have a 65% chance to disorient the attacker.
- Leather Equipment:
When using leather equipment and this skill, player gets a 10% bonus to defense, and a base defense increase equal to the characters level divided by one-hundred-sixty, and then multiplied by the equipment level.
Last edited by Ezoroth on Tue Jun 16, 2015 5:03 pm; edited 12 times in total | |
| | | Ezoroth Gamemaster
Posts : 266 Join date : 2014-02-01 Age : -7975
| Subject: Re: Skills and Sub-Skills/Perks Sun Apr 13, 2014 1:46 pm | |
| Weapon Skills: - One-handed Straight Sword:
The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)). Weapons using this skill get a bonus to damage that is equal to 15% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- One-handed Curved Blade:
The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars). Weapons using this skill get a bonus to damage that is equal to 15% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- One-handed Dagger:
The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.). Weapons using this skill get a bonus to damage that is equal to 15% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- One-handed Rapiers:
Weapons using this skill get a bonus to damage that is equal to 15% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- One-handed Assault Spear:
Weapons using this skill get a bonus to damage that is equal to 15% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- One-handed War Hammer:
Weapons using this skill get a bonus to damage that is equal to 15% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- Two-handed Straight Sword:
Weapons using this skill get a bonus to damage that is equal to 25% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- Two-handed Assault Spear:
Weapons using this skill get a bonus to damage that is equal to 25% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- Two-handed Battle Axe:
Weapons using this skill get a bonus to damage that is equal to 25% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- Two-handed War Hammer:
Weapons using this skill get a bonus to damage that is equal to 25% of the skill level. Doubled for abilities. Level 1 - Basic techniques. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes.
- Blade Throwing:
The effectiveness with which a player can use throwing weapons (e.g. Throwing Picks). Weapons using this skill get a bonus to damage that is equal to 10% of the skill level. Doubled for abilities. Deals 1 damage per post that the blade is not removed. Level 1 - Basic techniques. 25% chance to recover thrown blades. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. 28% chance to recover thrown blades. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. 31% chance to recover thrown blades. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. 34% chance to recover thrown blades. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. 37% chance to recover thrown blades. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. 40% chance to recover thrown blades. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. 43% chance to recover thrown blades. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. 46% chance to recover thrown blades. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. 49% chance to recover thrown blades. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. 52% chance to recover thrown blades. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. 55% chance to recover thrown blades. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. 58% chance to recover thrown blades. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. 61% chance to recover thrown blades. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. 64% chance to recover thrown blades. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. 67% chance to recover thrown blades. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. 70% chance to recover thrown blades. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. 73% chance to recover thrown blades. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. 76% chance to recover thrown blades. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes. 80% chance to recover thrown blades.
- Weapon Skill Modifications:
Every 50 levels you can modify a skill. Either you can shorten the cooldown of a sword skill by 1 post to a minimum cooldown of 1 post*, increase skill damage, or give a sword skill the ability to chain**. For Blade Throwing you can increase the DoT by 2 damage.
Every 100 levels you get the option to increase a specific skills damage.
At level 500, you can reallocate half of your modifications.
At level 1000 you can reallocate all of your modifications.
* Sword Skills that have 1 post cooldowns to begin with can be modified so that it can be used multiple times in one post, up to a maximum of 3 times. Each modification adds 1 more usage per post. ** Sword Skills can be upgraded to chain between a maximum of 5 enemies, but the ability needs to have at least 5 strikes. Each modification like this adds 2 enemies to the chain.
Last edited by Ezoroth on Sun Mar 01, 2015 3:17 pm; edited 7 times in total | |
| | | Ezoroth Gamemaster
Posts : 266 Join date : 2014-02-01 Age : -7975
| Subject: Re: Skills and Sub-Skills/Perks Sat Apr 19, 2014 9:50 pm | |
| Unique Skills: - Berserk:
??? Level 1: When below 20% health, all damage dealt is 15% stronger, and all damage received is 5% reduced. Level 100: When below 20% health, all damage dealt is 25% stronger, and all damage received is 10% reduced. Level 150: When below 25% health, all damage dealt is 25% stronger, and all damage received is 10% reduced. Level 200: When below 25% health, all damage dealt is 30% stronger, and all damage received is 15% reduced. Speed is increased by 10%. Level 250: When below 30% health, all damage dealt is 40% stronger, and all damage received is 15% reduced. Speed is increased by 15%. Level 300: When below 30% health, all damage dealt is 45% stronger, and all damage received is 20% reduced. Speed is increased by 15%. Level 450: When below 35% health, all damage dealt is 60% stronger, and all damage received is 20% reduced. Speed is increased by 20%. Level 500: When below 35% health, all damage dealt is 65% stronger, and all damage received is 20% reduced. Speed is increased by 25%. Level 550: When below 40% health, all damage dealt is 80% stronger, and all damage received is 25% reduced. Speed is increased by 25%. Level 600: When below 40% health, all damage dealt is 90% stronger, and all damage received is 25% reduced. Speed is increased by 30%. Level 650: When below 45% health, all damage dealt is 105% stronger, and all damage received is 25% reduced. Speed is increased by 30%. Level 700: When below 45% health, all damage dealt is 115% stronger, and all damage received is 35% reduced. Speed is increased by 30%. Level 750: When below 45% health, all damage dealt is 120% stronger, and all damage received is 35% reduced. Speed is increased by 40%. Level 800: When below 50% health, all damage dealt is 125% stronger, and all damage received is 35% reduced. Speed is increased by 50%. Level 850: When below 50% health, all damage dealt is 135% stronger, and all damage received is 50% reduced. Speed is increased by 60%. Level 900: When below 50% health, all damage dealt is 145% stronger, and all damage received is 50% reduced. Speed is increased by 65%. Level 950: When below 50% health, all damage dealt is 150% stronger, and all damage received is 50% reduced. Speed is increased by 75%. Level 1000: When below 50% health, all damage dealt is 150% stronger, and all damage received is 50% reduced. Speed is increased by 75%. Every attack restores health equal to 10% of the damage.
- Scythe:
??? Weapons using this skill get a bonus to damage that is equal to 35% of the skill level. Doubled for abilities. Level 1 - Basic techniques. 25% chance to turn a weapon into a scythe. Level 100 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. 25% chance to turn a weapon into a scythe. Level 150 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-3 strikes. 25% chance to turn a weapon into a scythe. Level 200 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. 35% chance to turn a weapon into a scythe. Level 250 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-4 strikes. 35% chance to turn a weapon into a scythe. Level 300 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-5 strikes. 35% chance to turn a weapon into a scythe. Level 350 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-6 strikes. 35% chance to turn a weapon into a scythe. Level 400 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-7 strikes. 40% chance to turn a weapon into a scythe. Level 450 - Player can learn and create a sword skill. The skill can't have a longer combo than 2-9 strikes. 40% chance to turn a weapon into a scythe. Level 550 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. 45% chance to turn a weapon into a scythe. Level 600 - Player can learn and create a sword skill. The skill can't have a longer combo than 3-10 strikes. 45% chance to turn a weapon into a scythe. Level 650 - Player can learn and create a sword skill. The skill can't have a longer combo than 4-13 strikes. 50% chance to turn a weapon into a scythe. Level 700 - Player can learn and create a sword skill. The skill can't have a longer combo than 5-18 strikes. 55% chance to turn a weapon into a scythe. Level 750 - Player can learn and create a sword skill. The skill can't have a longer combo than 6-21 strikes. 60% chance to turn a weapon into a scythe. Level 800 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-21 strikes. 65% chance to turn a weapon into a scythe. Level 850 - Player can learn and create a sword skill. The skill can't have a longer combo than 7-24 strikes. 70% chance to turn a weapon into a scythe. Level 900 - Player can learn and create a sword skill. The skill can't have a longer combo than 8-29 strikes. 75% chance to turn a weapon into a scythe. Level 950 - Player can learn and create a sword skill. The skill can't have a longer combo than 12-29 strikes. 80% chance to turn a weapon into a scythe. Level 1000 - Player can learn and create a sword skill. The skill can't have a longer combo than 15-50 strikes. 85% chance to turn a weapon into a scythe.
- Unlimited:
???
- Assassination:
???
- Dual Wielding:
???
- Battle Savagery:
???
Last edited by Ezoroth on Tue Mar 03, 2015 3:11 pm; edited 11 times in total | |
| | | Ezoroth Gamemaster
Posts : 266 Join date : 2014-02-01 Age : -7975
| Subject: Re: Skills and Sub-Skills/Perks Wed Jul 30, 2014 12:56 pm | |
| - Ezoroth carried out 4 launched of one 4 Sided :
- 3 , 1 , 2 , 3
- Ezoroth carried out 2 launched of one 5 Sided :
- 2 , 3
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